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Cyno's Role-Play: Supplements: Cyno's Fantasy

Weaponry

Battle Axe

The original battle axe is simply two axes tied together, back-to-back, giving it a sharp blade at each end. Later, blacksmiths use a single mold to create the one-piece battle axe. Action: 1. Damage: 2D4 DP. Penetration: 13.

Blow Pipe

For shooting darts. Increases distance of dart to thirty feet. Action: 2. Range: 30 feet.

Bow

Bow is a ranged weapon. It allows yon to attack your enemy from a distance. It require two hands, meaning you can't carry a shield while using a bow. Arrows are the ammunition for bows. Your character must have the archery skill to use a bow. Action: 2. Damage: 1D8 DP. Penetration: 12. Range: 837.59 meters (916 yards).

Longbow

Longbow is a bow that is about the height of the person who is using it. It allows you to attack your enemy from a greater distance than a regular bow. It also does more damage than a bow. It require two hands, meaning you can't carry a shield while using a bow. Arrows are the ammunition for the longbow. Your character must have the archery skill to use a longbow. Action: 2. Damage: 1D10 DP. Penetration: 13. Range: 1222.01 meters (1336 yards).

Club

Action: 1. Damage: 1D4 DP. Penetration: 8.

Crossbow

Crossbow is a ranged weapon. It allows you to attack your enemy from a distance. It is a mechanical device that could be operated with a single hand. But it requires two hands to reload. That means you can't carry a shield while using a crossbow. While a longbow has greater range and a faster shooting rate than the crossbow, crossbow does more damage and can be used effectly after a much quicker training period. Bolts are the ammunition for crossbow. Your character must have the crossbow skill to use a crossbow. -1 action to aimed hits. Action: 3. Damage: 1D12 DP. Range: 1871.84 meters (2047 yards). Penetration: 15.

Dagger/Knife

Action: 1. Damage: 1D4 DP. Penetration: 12.

Dart

For throwing against the enemy. It does not do much damage by itself, but can be dipped in various potions for their effects. Action: 2. Range: 10 feet.

Mace

Mace is metal rod with a heavy metal ball on one end and or handle on the other. The metal ball serves as a blunt weapon. Action: 1. Damage: 1D6 DP. Penetration: 10.

Spiked

The spiked mace has sharp spikes on the heavy metal ball. The spikes can pierce your opponents skin easily, while the heavy metal ball delivers the blunt force. Action: 1. Damage: 1D8 DP. Penetration: 15.

Morning Star

The morning star is a heavy metal ball connected to a handle with a metal chain. You can swing the ball round and round until you are ready to deliver the blow. Action: 2. Damage: 1D10 DP. Penetration: 10.

Spiked

The spiked morning star has sharp spikes on the heavy metal ball. The spikes can pierce your opponents skin easily, while the heavy metal ball delivers the blunt force. Action: 2. Damage: 1D12 DP. Penetration: 15.

Pirate's Swords

Three types of pirate's swords are available: rapier, cutlass, and longsword. For these three weapons, a slash is more than twice as effective (double damage + 2) as a normal stab attack. However, a slash take twice as many actions to execute.

Rapier

The rapier is a long, thin, flexible weapon with a sharp point. It can be maneuvered easily and thrust into a target with accuracy. It has a longer reach than any other weapon, but its strikes do the least damage. Your character must have the fencing skill to use a rapier. Action: 1. Damage: 1D6. Penetration: 14.

Cutlass

The cutlass is a short, heavy, curved cleaver with a mean edge but short reach. Cutlass hits can be devasting (twice as damaging as a rapier) making it a popular weapon among untutored fighters. Your character must have the fencing skill to use a cutlass. Action: 2. Damage: 1D10. Penetration: 14.

Longsword

The longsword is a classic weapon of medium length (longer than a cutlass, shorter than a rapier). Its attacks do more damage than a rapier, but less than a cutlass. Your character must have the fencing skill to use a longsword. Action: 1. Damage: 1D8 DP. Penetration: 14.

Sling

Sling is a ranged weapon. It allows you to attack your enemy from a distance. However, it require two hands to reload, meaning you can't carry a shield while using a sling. Pebbles and stones are the ammunition for the sling. Your character must have the sling shot skill to use a sling. Action: 2. Damage: 1D4 DP. Range: 6.

Two-Handed Sword

The two-handed sword is a massive sword that require two hands to swing. Because both hands are occupied, a shield cannot be used with this weapon. Character strength attribute must be 15 or higher to use this weapon. Your character must have the fencing skill to use the two-handed sword. Action: 2. Damage: 2D6 + 2 DP. Penetration: 14.

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