
Random DungeonAfter the players are satisfied with equipping themselves. The can either go deeper into the dungeon or exit the door that they entered from. Either way, the result is the same. They will end up in a randomly generated dungeon room. If they try to go back out the door, they might realize sooner that the dungeon is truely mystical. Otherwise, they might end up charting their way through the dungeon. Let them. Sooner or later, they will realize that each room is randomly generated and that their map doesn't do them any good. Everytime the players enters a new room, perform the following sequence to generate the room.
Wandering Monsters (Roll Percentage Die) Depending on which corridor the characters went through, the characters will encounter different set of wandering monsters. Use the table below to roll the type monsters dependent on the corridor. The number of monsters is the same as the number of characters in the party. Monsters are the same level as the lowest level character in the party.
You can equip the orcs and the trolls as you wish, depending on the level of your playing characters. For level one characters, I suggest equipping the orcs with maces, chain mail armors, and metal helmet. And equipping trolls with clubs, leather armors, and wooden shields. Moving OnAfter dispatching the monsters and grabbing all the loot the characters could grab, they can decide to go down any of the cooridor in the room. If they choose to split up, simply make them all appear in the same new room again. Or you can play several variations at your descretion (see Advanced Rules for detail). It is ok for the characters to rest in the dungeon. They could rest for as long as they want. Every four hours, roll on the wandering monster chart. |
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