
WeaponryBattle AxeThe original battle axe is simply two axes tied together, back-to-back, giving it a sharp blade at each end. Later, blacksmiths use a single mold to create the one-piece battle axe. Action: 1. Damage: 2D4 DP. Penetration: 13. Blow PipeFor shooting darts. Increases distance of dart to thirty feet. Action: 2. Range: 30 feet. BowBow is a ranged weapon. It allows yon to attack your enemy from a distance. It require two hands, meaning you can't carry a shield while using a bow. Arrows are the ammunition for bows. Your character must have the archery skill to use a bow. Action: 2. Damage: 1D8 DP. Penetration: 12. Range: 837.59 meters (916 yards). LongbowLongbow is a bow that is about the height of the person who is using it. It allows you to attack your enemy from a greater distance than a regular bow. It also does more damage than a bow. It require two hands, meaning you can't carry a shield while using a bow. Arrows are the ammunition for the longbow. Your character must have the archery skill to use a longbow. Action: 2. Damage: 1D10 DP. Penetration: 13. Range: 1222.01 meters (1336 yards). ClubAction: 1. Damage: 1D4 DP. Penetration: 8. CrossbowCrossbow is a ranged weapon. It allows you to attack your enemy from a distance. It is a mechanical device that could be operated with a single hand. But it requires two hands to reload. That means you can't carry a shield while using a crossbow. While a longbow has greater range and a faster shooting rate than the crossbow, crossbow does more damage and can be used effectly after a much quicker training period. Bolts are the ammunition for crossbow. Your character must have the crossbow skill to use a crossbow. -1 action to aimed hits. Action: 3. Damage: 1D12 DP. Range: 1871.84 meters (2047 yards). Penetration: 15. Dagger/KnifeAction: 1. Damage: 1D4 DP. Penetration: 12. DartFor throwing against the enemy. It does not do much damage by itself, but can be dipped in various potions for their effects. Action: 2. Range: 10 feet. MaceMace is metal rod with a heavy metal ball on one end and or handle on the other. The metal ball serves as a blunt weapon. Action: 1. Damage: 1D6 DP. Penetration: 10. SpikedThe spiked mace has sharp spikes on the heavy metal ball. The spikes can pierce your opponents skin easily, while the heavy metal ball delivers the blunt force. Action: 1. Damage: 1D8 DP. Penetration: 15. Morning StarThe morning star is a heavy metal ball connected to a handle with a metal chain. You can swing the ball round and round until you are ready to deliver the blow. Action: 2. Damage: 1D10 DP. Penetration: 10. SpikedThe spiked morning star has sharp spikes on the heavy metal ball. The spikes can pierce your opponents skin easily, while the heavy metal ball delivers the blunt force. Action: 2. Damage: 1D12 DP. Penetration: 15. Pirate's SwordsThree types of pirate's swords are available: rapier, cutlass, and longsword. For these three weapons, a slash is more than twice as effective (double damage + 2) as a normal stab attack. However, a slash take twice as many actions to execute. RapierThe rapier is a long, thin, flexible weapon with a sharp point. It can be maneuvered easily and thrust into a target with accuracy. It has a longer reach than any other weapon, but its strikes do the least damage. Your character must have the fencing skill to use a rapier. Action: 1. Damage: 1D6. Penetration: 14. CutlassThe cutlass is a short, heavy, curved cleaver with a mean edge but short reach. Cutlass hits can be devasting (twice as damaging as a rapier) making it a popular weapon among untutored fighters. Your character must have the fencing skill to use a cutlass. Action: 2. Damage: 1D10. Penetration: 14. LongswordThe longsword is a classic weapon of medium length (longer than a cutlass, shorter than a rapier). Its attacks do more damage than a rapier, but less than a cutlass. Your character must have the fencing skill to use a longsword. Action: 1. Damage: 1D8 DP. Penetration: 14. SlingSling is a ranged weapon. It allows you to attack your enemy from a distance. However, it require two hands to reload, meaning you can't carry a shield while using a sling. Pebbles and stones are the ammunition for the sling. Your character must have the sling shot skill to use a sling. Action: 2. Damage: 1D4 DP. Range: 6. Two-Handed SwordThe two-handed sword is a massive sword that require two hands to swing. Because both hands are occupied, a shield cannot be used with this weapon. Character strength attribute must be 15 or higher to use this weapon. Your character must have the fencing skill to use the two-handed sword. Action: 2. Damage: 2D6 + 2 DP. Penetration: 14. |
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