Cynosure.X International

Cyno's Role-Play: Scenarios: Mystical Dungeon

For the Game Master

The rest of the Mystical Dungeon manual is for the game master. If you are not the game master, do not read any further. If you are the game master, be sure to read the "For the Players" section first to familize yourself with the situation. Read that section to the players to get started. Then ask the players what they want to do.

If the children, the door, and the sign freak the players out and they decide to move on like the children, then their characters would have a wonderful time on Halloween, but this adventure would be over. On the other hand, if they decide to enter the door way, then the real adventure starts. Read the following to the players.

The room is about thirty feet by twenty feet. Torch light dimly lit the room from all four walls. The walls, ceiling, and the floor are made out of stone. It looks more like a dungeon then the inside of a shop. The wall behind you has the door that you just came through. There are corridors leading out at each of the other three walls.

If the players are out unarmed during the Halloween night, then there are a few tables with weapons, armors, and other items on them them. These items gives the players a chance to arm themselves before entering the dungeon depth. Let the players select their equipment from the Cyno's Fantasy supplement equipment lists. If they come fully-equipped, then you might consider leaving this part out to save time.

If the players look carefully around the room, they'll see that there are pebbles on the floors of the dungeon. These pebbles can be used as ammunitions for the sling shot. In each dungeon room, if they spend the time to look for pebbles, they will find 1D6 pebbles on the dungeon floor.

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