
Character CreationSteps to create a character:
RaceThe first step to creating your character is to pick a race. Remember that each race has its own limitations and qualifications. Also, not all professions are available to all races. So look over everything before picking. If you are new to Cyno's Role-Play, you might want to start with the human race to get familiar with the system. StatusStatus is a set of characteristics that might, or will, change during a campaign. Like, the age of the character. The character is going to get older and older every year. Some of the status needs to be rolled, while others do not. Generally the players get to pick the characters' ages, but the GM may wish to roll them in some cases. However, on variables like education and wealth, the players will, most likely, pick the highest when allowed. So it is probably better if rolled.
AttributesBefore rolling up the attributes, read the notes for the attributes of the specific race. Thirteen attributes make up a character. Each attribute must be rolled separately; it is far easier to roll 18 once, and apply it to all the attributes, than to roll 18 for each attribute. Game Master: It is common to allow your players to swap attribute value after rolling all of them.
Damage PointsDamage points of a character determine how much damage a character can take before going into a coma and die. Damage points also apply to non-living things and will be discussed later in the Rules section. You might think that a character is dead when its damage points reach zero. However, that is not the case in Cyno's Role-Play. The character goes into a coma upon reaching zero. Once in a coma, the character needs medical attention. Or else, the damage point will continue to decrease by 1 every hour (game time). Upon reaching -5, the character is dead. Please refer to the race section to see damage points capacity the character receives from the start. Then use the following chart to calculate the amount to add or subtract from the damage points. The result is the amount the character starts with.
Power PointsThe maximum power points capacity of a character determines the amount of spiritual power that is within the character. Power points are used for magic spells and psy-powers. The character's starting maximum power points capacity is the same as the power attribute of the character. ProfessionWhen you create a character, you may wish to decide what the character's occupation is. Or what the character is an expert at. Every character could have one or more professions associated to it. However, a character is not required to have a profession. A character may have more than one profession. But experience points must be distributed among all of the professions associated with a character. One or two professions for each character are generally enough; not everyone could be an expert in everything in real life. A character need not start with any profession. SkillsSkills are a character's abilities to do something as a result of training, practice, or experience. The amount of skill percentage a character starts with is based on the age status, the education status, and the intelligence attribute. The higher they are, the more skill percentage points the character receives at the time of character generation. Simply add the education status by the intelligence attribute, divide the total by two, then times the character's age. The result is the amount of skill percentage points the character could spend on skills. Skill Percentage Points = (Education + Intelligence) ÷ 2 × Age Before choosing skills, the player may want to select a profession for the character. Different professions require different skill sets. Magic Spells and Psy-PowersMagics spells and psy-powers are supernatural powers. A character will receive spell percentage points to be spent on these supernatural powers. To calculate spell percentage points, simply multiply the intelligence attribute by the power attribute and the result is the starting spell percentage points to be divided among the supernatural powers. Spell Percentage Points = Intelligence × Power PersonalityIn Cyno's Role-Play, each player is to describe his or her character, as vividly as possible. It is suggested to write these descriptions down, so it would be possible to refer back to when needed. A player should always play a character based on its personality. |
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